Data is King

King is a video game development company that specializes in casual mobile games. The company’s commitment to data collection and utilization helped it generate roughly $2 billion in 2017 and have kept its most popular game, Candy Crush Saga, as the highest grossing iOS game 6 years after its launch.

King Digital Entertainment is a game development company that specializes developing social, mobile games. After going public in 2014, the company was for just under $6 billion in 2016. With a range of titles including Candy Crush Saga and Farm Heroes Saga, the company is known for its colorful, casual mobile games that tend to be 鈥渕atch three,鈥 which require players to match three or more of the same candies or vegetables together. All of King鈥檚 games are level based and free-to-play but offer in-app purchases, which allow gamers to use real money to buy some form of power ups that assist in beating those levels. After choosing to in 2013, all of King鈥檚 revenues came from in-app purchases through the end of last year.

In 2017, King generated , reported and saw . Through January of this year King had the in Candy Crush Saga and Candy Crush Mobile Saga. The two generated an estimated $2.2 and $1.7 million in revenue per day, respectively. Although the casual mobile gaming market has cooled significantly over the last several years, the mobile gaming market is projected to grow to over .

King鈥檚 success goes beyond just making addicting games that people like to play during their commutes. As a point of reference, Zynga which is one the company鈥檚 closest competitors and creator of the once popular FarmVille, reported its first year of profitability in over 5 years last year and has struggled to remain relevant post FarmVille. King on the other hand has managed to keep Candy Crush Saga at the top of the charts 6 years after its launch and has done so through a rigorous reliance on data to dictate every aspect of the consumer experience.

The company is renowned for allowing its data to be the final decision maker and for using A/B testing on everything from l聽evel sequencing to game colorings to increase user engagement and to incentivize users to make in-app purchases. When the company decided to make the early levels

 

in one of its games a bit more challenging and saw second-day retention fall as a result, it chose to finish the test rather than panic and actually found . A producer for King鈥檚 Blossom Blast Saga noted the importance in a , saying, 鈥淭he primary thing I need from data as a producer running a game team is the confidence to know that I am doing the right thing, and data contributes more and more to confirm that. Whether it鈥檚 features or positioning and marketing, I look to data for the proof of concept and the confidence that I鈥檓 either doing the right thing, or that we need to scrap what we鈥檙e doing and do something else.鈥

As a past HBS student wrote in a previous DI blog post, and reached played in February of 2015. As the company uses these learnings to improve its existing games and leverages its lessons to improve on new releases, it is well positioned to remain competitive in both the mobile gaming and free-to-play market places.

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