  {"id":19626,"date":"2016-11-18T17:04:39","date_gmt":"2016-11-18T22:04:39","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-rctom\/submission\/hasbro-is-not-leaving-monopoly-to-chance\/"},"modified":"2016-11-18T17:04:39","modified_gmt":"2016-11-18T22:04:39","slug":"hasbro-is-not-leaving-monopoly-to-chance","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-rctom\/submission\/hasbro-is-not-leaving-monopoly-to-chance\/","title":{"rendered":"Hasbro Is Not Leaving Monopoly to Chance"},"content":{"rendered":"<p>Growing up, what did you do during rainy holidays or during visits to your grandparents?\u00a0 In the days before computers and handheld devices, people could entertain themselves by reading books, watching basic television (and VHS tapes), or playing board games.\u00a0 Before widespread personal technology, Hasbro, the manufacturer of Monopoly, Scrabble, and Trivial Pursuit, dominated the board games industry, but since the emergence of technology, board games have fallen out of favor.\u00a0 Hasbro has faced significant challenges to its core business from the rise of technology, but luckily the company has adapted, meaning that future generations will be able to enjoy the unadulterated pleasure of Monopoly.<\/p>\n<p>Despite selling over 250MM sets of Monopoly since its inception in 1935<a href=\"#_ftn1\" name=\"_ftnref1\">[1]<\/a>, Hasbro has not rested on its laurels.\u00a0 \u201cBoard game makers have had to find their footing in a digital age\u201d<a href=\"#_ftn2\" name=\"_ftnref2\">[2]<\/a> and Hasbro has navigated the transformation masterfully.\u00a0 As early as 2006, Hasbro was at the front of the digital revolution, teaming up with RealNetworks, \u201cthe leading developer, publisher and web-based distributor of casual games\u201d<a href=\"#_ftn3\" name=\"_ftnref3\">[3]<\/a>, to bring its board game brands to the modern age.\u00a0 Jane Ritson-Parsons, president of the Hasbro Properties Group who orchestrated the partnership said \u201cdigital gaming is a natural step for Hasbro\u2019s classic properties as the category offers children and adults additional play experiences with our top brands\u201d<a href=\"#_ftn4\" name=\"_ftnref4\">[4]<\/a>.<\/p>\n<p>In August 2007, shortly after the first iPhone was released in June, Hasbro teamed up with Electronic Arts (\u201cEA\u201d), the makers of FIFA and Madden video games, to \u201ctransform the interactive family entertainment landscape\u201d<a href=\"#_ftn5\" name=\"_ftnref5\">[5]<\/a>.\u00a0 Not only did EA create the digital platforms for Monopoly, it helped Hasbro expand its digital boundaries.\u00a0 The partnership paid dividends quickly, with Monopoly topping the Apple app store rankings in 2009<a href=\"#_ftn6\" name=\"_ftnref6\">[6]<\/a>.\u00a0 In 2010, EA created Monopoly\u2019s first 3D digital game<a href=\"#_ftn7\" name=\"_ftnref7\">[7]<\/a>.\u00a0 In 2013, the two companies signed a four-year extension to their agreement after six successful years<a href=\"#_ftn8\" name=\"_ftnref8\">[8]<\/a>.<\/p>\n<p>Hasbro has also embraced the increasing prevalence of social media.\u00a0 In 2013, Monopoly fans \u201cvoted on Hasbro&#8217;s Facebook page to jettison the poor old flat iron in favor of a new cat token\u201d<a href=\"#_ftn9\" name=\"_ftnref9\">[9]<\/a>, showing Hasbro\u2019s determination to keep the storied brand relevant with changing tastes.\u00a0 In 2015, Monopoly offered consumers to have their say in the new \u201cHere and Now\u201d version, resulting in Pierre, SD winning the competition<a href=\"#_ftn10\" name=\"_ftnref10\">[10]<\/a>.\u00a0 Currently, Monopoly has 10.7MM Facebook fans, and the brand remains actively engaged with consumers<a href=\"#_ftn11\" name=\"_ftnref11\">[11]<\/a>.<\/p>\n<p>Despite pushing into digital, Hasbro has remained active in non-digital channels.\u00a0 Monopoly licensing has extended across multiple industries, from fast food (McDonald\u2019s) to state lotteries.\u00a0 Furthermore, Hasbro has kept innovating its traditional board game product offering, and interestingly, board games are experiencing a renaissance, with Monopoly being a beneficiary<a href=\"#_ftn12\" name=\"_ftnref12\">[12]<\/a>.<\/p>\n<p>\u201cOver a billion people have played Monopoly around the world\u201d<a href=\"#_ftn13\" name=\"_ftnref13\">[13]<\/a> but Hasbro could do more to ensure the success and longevity of this legendary brand.\u00a0 Recently at South by Southwest, Hasbro talked about extending some of its products into virtual reality<a href=\"#_ftn14\" name=\"_ftnref14\">[14]<\/a>.\u00a0 As gaming methods continue to evolve, Monopoly could take advantage of these innovations in virtual reality to add another dimension to its already large digital Monopoly platform.\u00a0 How incredible would it be to wear a VR headset and walk the Monopoly board?<\/p>\n<p>Monopoly continues to perform very well across digital platforms with its app one of the top 5 iPhone apps of all time<a href=\"#_ftn15\" name=\"_ftnref15\">[15]<\/a>.\u00a0 In the face of changing consumption methods, Hasbro has proactively shifted its business model to preserve Monopoly\u2019s legacy, so much so Monopoly has a 99% global brand awareness<a href=\"#_ftn16\" name=\"_ftnref16\">[16]<\/a>.\u00a0 Even today, glancing at Apple App Store\u2019s highest ranked paid apps (as of 11\/18\/16), Monopoly remains in the Top 10 (Exhibit 1).<\/p>\n<p>Hasbro is playing in both the digital and analogue platforms, which is very encouraging, because now future generations can continue to experience all the joy and learning that Monopoly provides.<\/p>\n<p><strong>Exhibit 1:<\/strong> Apple App Store Paid App Rankings (11\/18\/16)<\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-19608\" src=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1-300x166.png\" alt=\"app-store\" width=\"334\" height=\"185\" srcset=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1-300x166.png 300w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1-768x424.png 768w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1-1024x565.png 1024w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1-600x331.png 600w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/App-Store-1.png 1457w\" sizes=\"auto, (max-width: 334px) 100vw, 334px\" \/><\/a><\/p>\n<p>Word Count: 743<\/p>\n<p><a href=\"#_ftnref1\" name=\"_ftn1\">[1]<\/a> <a href=\"https:\/\/www.loc.gov\/rr\/business\/businesshistory\/December\/monopoly.html#4\">https:\/\/www.loc.gov\/rr\/business\/businesshistory\/December\/monopoly.html#4<\/a><\/p>\n<p><a href=\"#_ftnref2\" name=\"_ftn2\">[2]<\/a> The mayfair shuffle; crowdsourcing &#8220;monopoly&#8221;. (2014, Apr 05). The Economist, 411, 59. Retrieved from http:\/\/search.proquest.com.ezp-prod1.hul.harvard.edu\/docview\/1513381333?accountid=11311<\/p>\n<p><a href=\"#_ftnref3\" name=\"_ftn3\">[3]<\/a> <a href=\"http:\/\/investor.realnetworks.com\/releasedetail.cfm?ReleaseID=203116\">http:\/\/investor.realnetworks.com\/releasedetail.cfm?ReleaseID=203116<\/a><\/p>\n<p><a href=\"#_ftnref4\" name=\"_ftn4\">[4]<\/a> <a href=\"http:\/\/investor.realnetworks.com\/releasedetail.cfm?ReleaseID=203116\">http:\/\/investor.realnetworks.com\/releasedetail.cfm?ReleaseID=203116<\/a><\/p>\n<p><a href=\"#_ftnref5\" name=\"_ftn5\">[5]<\/a> <a href=\"http:\/\/investor.hasbro.com\/releasedetail.cfm?releaseid=586451\">http:\/\/investor.hasbro.com\/releasedetail.cfm?releaseid=586451<\/a><\/p>\n<p><a href=\"#_ftnref6\" name=\"_ftn6\">[6]<\/a> Hasbro: Monopoly no. 1 in top paid apps in app store. (2009). Wireless News, Retrieved from <a href=\"http:\/\/search.proquest.com.ezp-prod1.hul.harvard.edu\/docview\/210351493?accountid=11311\">http:\/\/search.proquest.com.ezp-prod1.hul.harvard.edu\/docview\/210351493?accountid=11311<\/a><\/p>\n<p><a href=\"#_ftnref7\" name=\"_ftn7\">[7]<\/a> Desjardins, D. (2010, 06). Reinventing the classics.<em> License! Global, 13<\/em>, 112. Retrieved from http:\/\/search.proquest.com.ezp-prod1.hul.harvard.edu\/docview\/366411473?accountid=11311<\/p>\n<p><a href=\"#_ftnref8\" name=\"_ftn8\">[8]<\/a> <a href=\"http:\/\/investor.hasbro.com\/releasedetail.cfm?releaseid=775088\">http:\/\/investor.hasbro.com\/releasedetail.cfm?releaseid=775088<\/a><\/p>\n<p><a href=\"#_ftnref9\" name=\"_ftn9\">[9]<\/a> The mayfair shuffle; crowdsourcing &#8220;monopoly&#8221;. (2014, Apr 05). The Economist, 411, 59. Retrieved from http:\/\/search.proquest.com.ezp-prod1.hul.harvard.edu\/docview\/1513381333?accountid=11311<\/p>\n<p><a href=\"#_ftnref10\" name=\"_ftn10\">[10]<\/a> <a href=\"http:\/\/www.kdlt.com\/news\/local-news\/City-Of-Pierre-Featured-On-New-Monopoly-Game\/31886738\">http:\/\/www.kdlt.com\/news\/local-news\/City-Of-Pierre-Featured-On-New-Monopoly-Game\/31886738<\/a><\/p>\n<p><a href=\"#_ftnref11\" name=\"_ftn11\">[11]<\/a> <a href=\"https:\/\/www.facebook.com\/monopoly\/\">https:\/\/www.facebook.com\/monopoly\/<\/a><\/p>\n<p><a href=\"#_ftnref12\" name=\"_ftn12\">[12]<\/a> <a href=\"https:\/\/www.theguardian.com\/technology\/2014\/nov\/25\/board-games-internet-playstation-xbox\">https:\/\/www.theguardian.com\/technology\/2014\/nov\/25\/board-games-internet-playstation-xbox<\/a><\/p>\n<p><a href=\"#_ftnref13\" name=\"_ftn13\">[13]<\/a> <a href=\"http:\/\/www.cbsnews.com\/news\/the-scandalous-history-of-monopoly\/\">http:\/\/www.cbsnews.com\/news\/the-scandalous-history-of-monopoly\/<\/a><\/p>\n<p><a href=\"#_ftnref14\" name=\"_ftn14\">[14]<\/a> <a href=\"http:\/\/news.tfw2005.com\/2016\/03\/13\/hasbro-sxsw-2016-reality-virtual-311282\">http:\/\/news.tfw2005.com\/2016\/03\/13\/hasbro-sxsw-2016-reality-virtual-311282<\/a><\/p>\n<p><a href=\"#_ftnref15\" name=\"_ftn15\">[15]<\/a> Levy, A., &amp; Bartkowiak, J. (2011). <em>Secrets of success in brand licensing<\/em>.<\/p>\n<p><a href=\"#_ftnref16\" name=\"_ftn16\">[16]<\/a> Levy, A., &amp; Bartkowiak, J. (2011). <em>Secrets of success in brand licensing<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The evolution of a legendary game<\/p>\n","protected":false},"author":2101,"featured_media":19685,"comment_status":"open","ping_status":"closed","template":"","categories":[2751],"class_list":["post-19626","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-board-games"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-rctom\/assignment\/digitization-challenge-2016\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hasbro Is Not Leaving Monopoly to Chance - Technology and Operations Management<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-rctom\/submission\/hasbro-is-not-leaving-monopoly-to-chance\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hasbro Is Not Leaving Monopoly to Chance - 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