  {"id":18808,"date":"2016-11-18T15:57:27","date_gmt":"2016-11-18T20:57:27","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-rctom\/submission\/video-games-are-the-new-football\/"},"modified":"2016-11-18T16:01:40","modified_gmt":"2016-11-18T21:01:40","slug":"video-games-are-the-new-football","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-rctom\/submission\/video-games-are-the-new-football\/","title":{"rendered":"Video Games Are the New Football"},"content":{"rendered":"<p>Thousands of fans scream in a jam packed arena, standing on their toes out of hopes of glimpsing their favorite star athletes.\u00a0 Around the world, over 20 million people are tuning in to watch the match live.\u00a0 The athletes emerge from their locker rooms and stride onto the playing field with focused, nervous energy.\u00a0 Over $20 million is on the line.<\/p>\n<p>Is this the Masters?\u00a0 The NBA finals?\u00a0 The Stanley Cup?\u00a0 Nope.\u00a0 It\u2019s the Defense of the Ancients (DOTA) 2 International Championship.<a href=\"#_ftn1\" name=\"_ftnref1\">[1]<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter \" src=\"https:\/\/s.aolcdn.com\/hss\/storage\/midas\/950f82ebebbd57f0e9586d9cd4108b00\/202368928\/esl.jpg\" alt=\"\" width=\"809\" height=\"353\" \/><\/p>\n<p>DOTA 2 is one of the top games in an emerging industry called eSports.\u00a0 Just as it sounds, eSports encompasses professional competition in video games and all of the fandom that goes with it.<\/p>\n<p>For sports agencies like Catalyst Sports, times are changing in big ways.\u00a0 Their job used to be to identify the best football, basketball, baseball and hockey players at a young age, sign them to management contracts and then negotiate salaries and endorsement deals on their behalf.<a href=\"#_ftn2\" name=\"_ftnref2\">[2]<\/a><\/p>\n<p>Traditional sports, long the backbone of broadcast television, are showing cracks in their armor.\u00a0 Through the first six weeks of the 2016 NFL season viewership has dropped by 11%.<a href=\"#_ftn3\" name=\"_ftnref3\">[3]<\/a>\u00a0 ESPN, the Disney-owned broadcaster of non-stop highlights, sports news and live games has lost over 4 million subscribers over the past 12 months.<a href=\"#_ftn4\" name=\"_ftnref4\">[4]<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/cdn3.thr.com\/sites\/default\/files\/imagecache\/landscape_928x523\/2012\/06\/tackle_a.jpg\" alt=\"\" width=\"610\" height=\"344\" \/><\/p>\n<p>For sports agents looking to diversify their business away from overly competitive and shrinking industries, eSports offers a goldmine of opportunity \u2013 albeit with a required change in business model.<\/p>\n<p>The challenge facing these agents is that because the eSports industry is so new and unorganized, there aren\u2019t clearly established channels of monetization in place.\u00a0 Stalwart advertisers such as Coke and P&amp;G are unsure of where to invest their marketing dollars.\u00a0 Do they buy a team?\u00a0 Sponsor a tournament?\u00a0 Run ads during Twitch streams?\u00a0 Additionally, there aren\u2019t clearly defined leagues or roster rules across the industry.\u00a0 Players change teams as they see fit and tournaments serve as the only reliable battle ground for determining ranks.<\/p>\n<p>As a result, eSports is currently only monetizing at about $2.83 per fan, compared to approximately $15 per fan for basketball.<a href=\"#_ftn5\" name=\"_ftnref5\">[5]<\/a><\/p>\n<p>An additional challenge facing sports agents in this new digital world is the existence of game publishers in the ecosystem.\u00a0 In the professional football industry, no one is the owner of the sport of football.\u00a0 There is the NFL who operates the league, the team owners and the players.\u00a0 There is no risk that the NFL is suddenly going to lose the right to play the sport of football.<\/p>\n<p>In eSports, however, the athletes are competing with each other in video games that are owned by separate, for-profit companies.\u00a0 Game companies such as Valve or Activision Blizzard could conceivably shut down, tax or impose restrictions on all broadcasting and monetization of competition on their games.\u00a0 This is an incredible risk to the business model of sports agents trying to play in this world.\u00a0 The old gate keepers of the sports world were CBS, the NFL and Anheuser Busch.\u00a0 Now the gatekeepers are Valve, Electronic Arts and Activision.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter \" src=\"http:\/\/www.goliath.com\/wp-content\/uploads\/sites\/4\/2015\/11\/leagueoflegendsbig5f2028ee86d150ad8c456113ec9c54e3.jpg\" alt=\"\" width=\"612\" height=\"344\" \/><\/p>\n<p>Additionally, the way that fans consume eSports is very different than how they consume traditional sports.\u00a0 This isn\u2019t sitting on a couch every Sunday to watch your home team play.\u00a0 This is live streaming on Twitch, posting videos on YouTube, traveling around the world for competitions and SnapChatting about your life as a pro gamer.\u00a0 The most profitable athletes will need to be dominant at video games and also charismatic enough to draw a digital following.<\/p>\n<p>Catalyst Sports has evolved in line with these challenges.\u00a0 The traditional agent model of taking a cut of a player\u2019s salary in exchange for representation does not work in eSports.\u00a0 Players don\u2019t get salaries, but rather compete for prize money and collect advertising checks from YouTube and Twitch.\u00a0 What Catalyst has decided to do instead is to serve as a Sherpa for brands and advertisers looking to participate in this lucrative but disorganized industry.<\/p>\n<p>The new job of these agents is to bring order to a disorderly, growing industry and to provide channels for reliable marketing investment.\u00a0 The excitement is there and the viewers are there.\u00a0 Now it is time to turn eSports into the profitable, reliable marketing engine that the NFL has traditionally been.<\/p>\n<figure id=\"attachment_18914\" aria-describedby=\"caption-attachment-18914\" style=\"width: 369px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-18914\" src=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership.jpg\" alt=\"Total Viewership of Major Sporting Events\" width=\"369\" height=\"304\" srcset=\"https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership.jpg 903w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership-300x248.jpg 300w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership-768x634.jpg 768w, https:\/\/d3.harvard.edu\/platform-rctom\/wp-content\/uploads\/sites\/4\/2016\/11\/Viewership-600x495.jpg 600w\" sizes=\"auto, (max-width: 369px) 100vw, 369px\" \/><\/a><figcaption id=\"caption-attachment-18914\" class=\"wp-caption-text\">Total Viewership of Major Sporting Events<\/figcaption><\/figure>\n<p>723 Words<\/p>\n<p><a href=\"#_ftnref1\" name=\"_ftn1\">[1]<\/a> http:\/\/www.dota2.com\/international\/overview\/<\/p>\n<p><a href=\"#_ftnref2\" name=\"_ftn2\">[2]<\/a> Catalyst Sports. Josh Swartz. 性视界 Business School, Cambridge. 17 Nov. 2016. Performance.<\/p>\n<p><a href=\"#_ftnref3\" name=\"_ftn3\">[3]<\/a> http:\/\/www.si.com\/nfl\/photo\/2016\/10\/20\/nfl-television-ratings-decline-causes<\/p>\n<p><a href=\"#_ftnref4\" name=\"_ftn4\">[4]<\/a> http:\/\/www.outkickthecoverage.com\/espn-loses-4-million-subscribers-in-past-year-080416<\/p>\n<p><a href=\"#_ftnref5\" name=\"_ftn5\">[5]<\/a> http:\/\/venturebeat.com\/2016\/11\/18\/how-the-growth-of-esports-compares-to-the-trends-in-traditional-sports\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking to sign the next Cristiano Ronaldo?  I&#8217;ll give you a hint: the millionaire athletes of tomorrow probably aren&#8217;t going to be 6&#8242; 3&#8243; and they probably won&#8217;t bench press 200 lbs.  They probably can&#8217;t even run that fast.<\/p>\n","protected":false},"author":1892,"featured_media":18836,"comment_status":"open","ping_status":"closed","template":"","categories":[2652,2653,2164],"class_list":["post-18808","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-esports","category-tom-brady","category-video-games"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-rctom\/assignment\/digitization-challenge-2016\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video Games Are the New Football - Technology and Operations Management<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-rctom\/submission\/video-games-are-the-new-football\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video Games Are the New Football - Technology and Operations Management\" \/>\n<meta property=\"og:description\" content=\"Looking to sign the next Cristiano Ronaldo? 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