{"id":6057,"date":"2017-04-28T20:47:44","date_gmt":"2017-04-29T00:47:44","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/new-york-times-vr-embed-yourself-with-iraqi-forces-during-a-battle-with-isis\/"},"modified":"2017-04-28T21:26:40","modified_gmt":"2017-04-29T01:26:40","slug":"new-york-times-vr-embed-yourself-with-iraqi-forces-during-a-battle-with-isis","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/new-york-times-vr-embed-yourself-with-iraqi-forces-during-a-battle-with-isis\/","title":{"rendered":"New York Times VR: Embed yourself with Iraqi forces during a battle with ISIS"},"content":{"rendered":"

New York Times is becoming a pioneer in VR content creation. This year, at Cannes Lion, they won the Grand Prix for its VR app.[1]<\/a> It has produced about 30 VR projects (news stories) so far with its content unit T-brand, and the stories can be viewed using Google Cardboard or Daydream ready headsets.[2]<\/a><\/p>\n

Historically, news stories have not been very immersive personal experience for customers. They read, and visualize the content themselves, or watch news videos to empathize with the story. To give readers an additional emotional appeal on the stories, NYTimes VR launched 360 degree immersive, video experience with their award winning journalists as anchors. Here is a link to one of their famous news story, \u2018displaced\u2019, on war and conflict:<\/p>\n