  {"id":5880,"date":"2017-04-28T02:02:39","date_gmt":"2017-04-28T06:02:39","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/nyt-vr-the-gray-ladys-vr-experiment\/"},"modified":"2017-04-28T02:02:39","modified_gmt":"2017-04-28T06:02:39","slug":"nyt-vr-the-gray-ladys-vr-experiment","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nyt-vr-the-gray-ladys-vr-experiment\/","title":{"rendered":"NYT VR: The Gray Lady\u2019s VR Experiment"},"content":{"rendered":"<h3 style=\"margin-bottom: 25.5px\">\u201cOh, <em>The New York Times<\/em> doesn\u2019t do that.\u201d<\/h3>\n<p>That\u2019s how Sam Dolnick, a <em>New York Times<\/em> executive and cousin to publisher-in-waiting AG Sulzberger <a href=\"https:\/\/www.wired.com\/2017\/02\/new-york-times-digital-journalism\/\">summarized the resistance to change<\/a> that once characterized the company and its storied newsroom. It also appears to be a thing of the past, with the paper of record even going so far as to experiment with <a href=\"https:\/\/www.nytimes.com\/2017\/04\/24\/insider\/new-york-times-snapchat-discover.html\">Snapface<\/a>. In 2015, after watching a short virtual reality film about the United Nations (<a href=\"http:\/\/dragons.org\/creators\/chris-milk\/work\/the-united-nations-clouds-over-sidra\/\">Clouds Over Sidra<\/a>) and exchanging notes with the editor of the <em>Times Magazine<\/em>, Dolnick launched the firm\u2019s \u201cexperimental\u201d virtual reality offering: <a href=\"http:\/\/www.nytimes.com\/marketing\/nytvr\/\">NYT VR<\/a>.<\/p>\n<p>In current form, NYT VR is an app designed to work with Google <a href=\"https:\/\/vr.google.com\/cardboard\/\">Cardboard<\/a> and <a href=\"https:\/\/vr.google.com\/daydream\/\">Daydream<\/a>, that firm\u2019s low-cost offerings that transform smartphones into low-end virtual reality headsets. Since its launch, <em>The Times<\/em> has regularly produced and published VR films in an effort to better understand the format and its potential as a journalistic medium. Recent subjects include a <a href=\"https:\/\/www.nytimes.com\/interactive\/2017\/03\/14\/magazine\/we-who-remain-vr.html?_r=0\">humanitarian crisis in Sudan<\/a>, a <a href=\"https:\/\/www.nytimes.com\/2017\/02\/09\/books\/review\/lincoln-in-the-bardo-george-saunders.html\">narrative short about Abraham Lincoln<\/a>, the fight to <a href=\"https:\/\/www.nytimes.com\/interactive\/2016\/08\/14\/magazine\/fight-for-falluja-vr.html\">retake Fallujah from ISIS<\/a>. Befitting its \u201cexperimental\u201d label, the NYT VR app and its content are currently free.<\/p>\n<h3 style=\"margin-bottom: 25.5px\">Value Creation<\/h3>\n<p>At heart, <em>The Times<\/em> creates value by producing compelling news and entertainment content that viewers wish to consume. Such content may be <em>sui generis<\/em>, or it may complement other news coverage much like videos often appear alongside digital news stories.<\/p>\n<p>Virtual reality may also aid the paper in covering news that traditional prose, photo, and video journalism fail to fully capture or properly present. In this case, these early experiments are valuable learning opportunities, helping journalists consider the best means of telling stories to audiences. Many have observed that it is not compelling to simply display two-dimensional video with a VR system, and we are only now beginning to develop an understanding of the best applications of the medium.<\/p>\n<h3 style=\"margin-bottom: 25.5px\">Value Capture<\/h3>\n<p>As observed above, NYT VR remains an experiment, and <em>The Times<\/em> has not monetized it directly. This is, of course, not atypical of the VR space, where incumbents are looking for ways to shoehorn VR into existing business models, and \u201cVR-native\u201d entrants constantly iterate over profit formulae. <em>The Times<\/em> could conceivably monetize its VR offerings by restricting them to subscribers or placing them behind the metered paywall, much like traditional <em>Times<\/em> prose journalism. They might also explore advertising opportunities, though there is no existing VR advertising market analogous to that for traditional video advertising.<\/p>\n<p>In the meantime, NYT VR only captures value indirectly, through enhancement of the <em>New York Times<\/em> brand and customers\u2019 willingness to pay for digital or print subscriptions, although the app does not require a subscription to operate.<\/p>\n<h3 style=\"margin-bottom: 25.5px\">Moving Forward<\/h3>\n<p>As others (including our course note authors) have observed, producing VR content remains an expensive, time-consuming, and specialized process\u2014attributes that limit VR\u2019s journalistic applications. Absent direct and easily measurable advertising revenue, <em>The Times<\/em> ought to leverage engagement data to evaluate NYT VR\u2019s effect on viewership of other content, and on the firm\u2019s subscription business (much like it does in <a href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/the-paper-of-record-adapts-to-a-paperless-world\/\">other arenas<\/a>). Resulting insights would help quantify VR\u2019s value to the company and mission.<\/p>\n<p>As is the case for VR in general, advertising experiences on the medium remain experimental, though promising. <em>The Times<\/em> last year <a href=\"https:\/\/www.wsj.com\/articles\/new-york-times-acquires-marketing-agency-fake-love-1471013543\">acquired Fake Love<\/a>, a forward-thinking marketing agency; the firm integrated it with <a href=\"http:\/\/www.tbrandstudio.com\/\">T Brand Studio<\/a>, the in-house <em>Times<\/em> brand marketing unit. <em>The Times<\/em> is surely experimenting with advertising experiences, but it should carefully consider the best format for advertising on the new medium. In our discussion of <a href=\"http:\/\/havas.com\/\">Havas<\/a>, we discussed the ways in which digital advertising both extends offline advertising and redefines advertisers\u2019 expectations. The firm ought to experiment with both traditional pre-\/mid-roll formats, and \u201cnative\u201d ads where brand experiences are presented alongside journalistic pieces (with appropriate labeling of ads). <em>The Times<\/em> may also wish to cultivate partnerships with brand advertisers to co-develop experiences on the platform.<\/p>\n<p>Finally, as the value creation and capture observations above suggest, <em>The Times<\/em> should consider how best to fold NYT VR into its existing business model. Video journalism, VR\u2019s closest analogue in the firm\u2019s content repertoire, remains outside of the <em>Times<\/em> paywall; potential explanations include both an interest in building the platform\u2019s audience and in attracting the high spending (on a per-impression basis) that video advertisements attract. But absent compelling advertising experiences, placing VR content behind a paywall may increase the attractiveness of the <em>Times<\/em> content bundle and drive subscription revenue. However, doing so might preclude the learning benefits of exposure to a wider audience. As VR remains in its nascent stages and <em>The Times<\/em> is still tuning its digital strategy, I believe that their experimental approach is the right one for now, but the time may come to make tougher decisions about how best to capture value from VR content.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2015, The New York Times launched NYT VR. The product remains an experiment as the firm attempts to better understand VR\u2019s value in journalism.<\/p>\n","protected":false},"author":444,"featured_media":5882,"comment_status":"open","ping_status":"closed","template":"","categories":[1377,243],"class_list":["post-5880","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-the-new-york-times","category-virtual-reality"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/what-is-the-future-of-vr\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NYT VR: The Gray Lady\u2019s VR Experiment - Digital Innovation and Transformation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nyt-vr-the-gray-ladys-vr-experiment\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NYT VR: The Gray Lady\u2019s VR Experiment - Digital Innovation and Transformation\" \/>\n<meta property=\"og:description\" content=\"In 2015, The New York Times launched NYT VR. 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