  {"id":5737,"date":"2017-04-27T16:44:55","date_gmt":"2017-04-27T20:44:55","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/"},"modified":"2017-04-29T19:26:38","modified_gmt":"2017-04-29T23:26:38","slug":"nvidia-the-future-nokia-of-pc-gaming","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/","title":{"rendered":"NVIDIA: The future Nokia of PC gaming?"},"content":{"rendered":"<p>NVIDIA is the Intel of graphics processing units (GPUs). It designs and markets\u00a0chips specially designed to render images and manipulate graphics on display devices, and some <a href=\"http:\/\/files.shareholder.com\/downloads\/AMDA-1XAJD4\/4362437510x0x936698\/9E5B6545-BE89-4F74-A111-B9B9BE9A1FF4\/NVIDIA_2017AnnualReview_Proxy_10-K.pdf\">200 million gamers<\/a> around the world use NVIDIA\u2019s products. The firm\u2019s GeForce line is the cr\u00e8me de la cr\u00e8me of triple-A gaming technology, and the brand is synonymous with performance and reliability. I am clearly a fan of NVIDIA.<\/p>\n<p>As the gaming ecosystem evolves, Jen-Hsun Huang, NVIDIA\u2019s CEO, faces a tough challenge: remaining relevant in a world that \u201cwill increasingly be expanded by <a href=\"http:\/\/files.shareholder.com\/downloads\/AMDA-1XAJD4\/4362437510x0x936698\/9E5B6545-BE89-4F74-A111-B9B9BE9A1FF4\/NVIDIA_2017AnnualReview_Proxy_10-K.pdf\">virtual realities<\/a>.\u201d Despite some progress by players like Oculus and Google, that world is still largely unexplored, and every software and hardware player in the gaming market is eager to claim market share in what could be a $40 billion opportunity by 2020.<\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5731 aligncenter\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform.png\" alt=\"\" width=\"547\" height=\"406\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform.png 1000w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform-300x223.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform-768x571.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/statistic_id528793_global-virtual-reality-market-size-2016-2020-by-platform-600x446.png 600w\" sizes=\"auto, (max-width: 547px) 100vw, 547px\" \/><\/a><\/p>\n<p>NVIDIA could pursue one of any number of growth paths, but its choice is non-trivial. There is no guarantee that discrete GPUs will remain a core component of future VR technologies. For evidence, consider the rise of Intel as a microprocessor manufacturing powerhouse. Memories were thought to be the cornerstone of computing prior to Intel\u2019s introduction of the CPU, but the initially slow, general purpose CPU rapidly supplanted DRAM memory in the value chain. It is not far-fetched to believe something similar could happen to NVIDIA in the VR hardware space.<\/p>\n<p>NVIDIA\u2019s efforts to build hype, and perhaps dependence, in the VR market have been largely parallel to its traditional 2D gaming efforts. The Oculus Rift, for example, requires a powerful video card to deliver an optimal user experience. A gamer can simply plug the Rift into her existing gaming PC equipped with a GeForce card. Relatedly, NVIDIA published a collection of mini-games titled \u201cVR Funhouse\u201d to showcase the capabilities of its GPUs in VR, and it also released a software development kit, VRWorks, to support third-party game development.<\/p>\n<p style=\"text-align: center\"><iframe loading=\"lazy\" title=\"Adam Savage steps into NVIDIA\u2019s VR Funhouse\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/fUL610qR6WM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Are these just gimmicks? At a surface level, it might seem that way, though I believe these efforts represent NVIDIA\u2019s best attempt to shape the direction of VR. Despite having been in the gaming business for over two decades, Funhouse was NVIDIA\u2019s first published game, and VRWorks supports GeForce-optimized game development. In these regards, the company seems to be shifting its capabilities away from its historical base to capitalize on VR opportunities in hardware and software. The firm\u2019s march along its own Moore\u2019s Law path means it\u2019s conceivable a VR-ready mobile GPU will be on the market in the next five to ten years because of organic R&amp;D efforts. However, it is a mistake for NVIDIA to bet primarily on the \u201ctethered\u201d gaming experience to capture VR market share. While such a strategy could grow its topline in the short-run, it may be a doomed-like-Nokia strategy in the longer term in the event value shifts substantially away from the GPU-enabled head mounted display (HMD) and to another spot in the VR ecosystem (e.g., haptics, all-in-one HMD, mobile device-enabled HMD, or software like social VR experiences).<\/p>\n<figure id=\"attachment_5732\" aria-describedby=\"caption-attachment-5732\" style=\"width: 614px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/strategy_analytics.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5732 \" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/strategy_analytics.png\" alt=\"\" width=\"614\" height=\"327\" \/><\/a><figcaption id=\"caption-attachment-5732\" class=\"wp-caption-text\">VR may be a $40B opportunity by 2020, but how much of that will be in NVIDIA&#8217;s core market? If today&#8217;s headset sales are an indication, NVIDIA might have to move away from its PC focus to capture market share in VR.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>NVIDIA\u2019s R&amp;D capabilities are considerable: it plows over 20% of revenues into R&amp;D and employs 7,282 full-time employees dedicated to R&amp;D. With $6.7 billion in cash and short term marketable securities on its balance sheet, the firm is more than capable of quickly snatching up new VR entrants. NVIDIA <em>should<\/em> be able to carve out a spot in VR with these resources, but It\u2019s unrealistic to expect it to position itself as a vertically integrated player. It is, however, entirely feasible that the firm can capture substantial value at the edges of VR systems. Intel\u2019s <a href=\"https:\/\/medium.com\/@gigastacey\/intels-iot-strategy-is-becoming-clear-ecbc88156a0b\">approach<\/a> with the internet of things is similar: it hopes to build cheap sensors that feed data into Intel-equipped, high-margin data centers. NVIDIA, via its <a href=\"https:\/\/blogs.nvidia.com\/blog\/2016\/04\/05\/vr-with-iray\/\">Iray technology<\/a>, could do something similar with pre-rendered VR spaces, equipping HMDs with cheap GPUs while performing heavy duty backend computing. Overall, NVIDIA looks to be on the right track to remain a strong competitor in VR, and I look forward to seeing how the company shapes the VR universe.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How does a hardware incumbent avoid going the way of Nokia as VR takes over?<\/p>\n","protected":false},"author":404,"featured_media":5738,"comment_status":"open","ping_status":"closed","template":"","categories":[221,1485,243,595],"class_list":["post-5737","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-gaming","category-nvidia","category-virtual-reality","category-vr"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/what-is-the-future-of-vr\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation\" \/>\n<meta property=\"og:description\" content=\"How does a hardware incumbent avoid going the way of Nokia as VR takes over?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/\" \/>\n<meta property=\"og:site_name\" content=\"Digital Innovation and Transformation\" \/>\n<meta property=\"article:modified_time\" content=\"2017-04-29T23:26:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/title-1.png\" \/>\n\t<meta property=\"og:image:width\" content=\"715\" \/>\n\t<meta property=\"og:image:height\" content=\"383\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/\",\"url\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/\",\"name\":\"NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/wp-content\\\/uploads\\\/sites\\\/2\\\/2017\\\/04\\\/title-1.png\",\"datePublished\":\"2017-04-27T20:44:55+00:00\",\"dateModified\":\"2017-04-29T23:26:38+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/#primaryimage\",\"url\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/wp-content\\\/uploads\\\/sites\\\/2\\\/2017\\\/04\\\/title-1.png\",\"contentUrl\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/wp-content\\\/uploads\\\/sites\\\/2\\\/2017\\\/04\\\/title-1.png\",\"width\":715,\"height\":383},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/nvidia-the-future-nokia-of-pc-gaming\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Submissions\",\"item\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/submission\\\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"NVIDIA: The future Nokia of PC gaming?\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/#website\",\"url\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/\",\"name\":\"Digital Innovation and Transformation\",\"description\":\"MBA Student Perspectives\",\"potentialAction\":[{\"@type\":\"性视界Action\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/d3.harvard.edu\\\/platform-digit\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/","og_locale":"en_US","og_type":"article","og_title":"NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation","og_description":"How does a hardware incumbent avoid going the way of Nokia as VR takes over?","og_url":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/","og_site_name":"Digital Innovation and Transformation","article_modified_time":"2017-04-29T23:26:38+00:00","og_image":[{"width":715,"height":383,"url":"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/title-1.png","type":"image\/png"}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/","url":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/","name":"NVIDIA: The future Nokia of PC gaming? - Digital Innovation and Transformation","isPartOf":{"@id":"https:\/\/d3.harvard.edu\/platform-digit\/#website"},"primaryImageOfPage":{"@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/#primaryimage"},"image":{"@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/#primaryimage"},"thumbnailUrl":"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/title-1.png","datePublished":"2017-04-27T20:44:55+00:00","dateModified":"2017-04-29T23:26:38+00:00","breadcrumb":{"@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/#primaryimage","url":"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/title-1.png","contentUrl":"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/title-1.png","width":715,"height":383},{"@type":"BreadcrumbList","@id":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/nvidia-the-future-nokia-of-pc-gaming\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/d3.harvard.edu\/platform-digit\/"},{"@type":"ListItem","position":2,"name":"Submissions","item":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/"},{"@type":"ListItem","position":3,"name":"NVIDIA: The future Nokia of PC gaming?"}]},{"@type":"WebSite","@id":"https:\/\/d3.harvard.edu\/platform-digit\/#website","url":"https:\/\/d3.harvard.edu\/platform-digit\/","name":"Digital Innovation and Transformation","description":"MBA Student Perspectives","potentialAction":[{"@type":"性视界Action","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/d3.harvard.edu\/platform-digit\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/hck-submission\/5737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/hck-submission"}],"about":[{"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/types\/hck-submission"}],"author":[{"embeddable":true,"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/users\/404"}],"replies":[{"embeddable":true,"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/comments?post=5737"}],"version-history":[{"count":0,"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/hck-submission\/5737\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/media\/5738"}],"wp:attachment":[{"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/media?parent=5737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/d3.harvard.edu\/platform-digit\/wp-json\/wp\/v2\/categories?post=5737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}