  {"id":5534,"date":"2017-04-23T19:35:43","date_gmt":"2017-04-23T23:35:43","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/facebook-mind-reading-the-ultimate-vrar-interface\/"},"modified":"2017-04-26T07:30:17","modified_gmt":"2017-04-26T11:30:17","slug":"facebook-mind-reading-the-ultimate-vrar-interface","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/facebook-mind-reading-the-ultimate-vrar-interface\/","title":{"rendered":"Facebook mind reading: the ultimate VR\/AR interface"},"content":{"rendered":"<figure id=\"attachment_5530\" aria-describedby=\"caption-attachment-5530\" style=\"width: 235px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5530 size-medium\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton-235x300.png\" alt=\"\" width=\"235\" height=\"300\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton-235x300.png 235w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton-768x979.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton-803x1024.png 803w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton-471x600.png 471w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-dean-pelton.png 847w\" sizes=\"auto, (max-width: 235px) 100vw, 235px\" \/><figcaption id=\"caption-attachment-5530\" class=\"wp-caption-text\">Dean Pelton&#8217;s haptic VR set-up (from the TV show <em>Community<\/em>)<\/figcaption><\/figure>\n<p>There are many problems that VR\/AR has yet to solve. One of these is how we, the users, are going to command and interface with these new virtual environments. Keyboards are impractical, haptic gear is too unwieldy and text-to-speech is indiscreet and unsuited for many uses (\u2018Close all windows except the window that I\u2019m looking at right now and resize that window to fill the entire field of vision\u2019). The holy grail of VR\/AR interfaces? Mind reading.<\/p>\n<p>Facebook is investigating how to tap into mind reading as a \u201cnew means for input to AR\u201d.<a href=\"#_ftn1\" name=\"_ftnref1\">[1]<\/a> One use case they\u2019ve proposed is the \u201cbrain click\u201d &#8211; \u201cyou could brain click to dismiss a notification that popped up on your AR glasses, for example.\u201c<a href=\"#_ftn2\" name=\"_ftnref2\">[2]<\/a><\/p>\n<figure id=\"attachment_5531\" aria-describedby=\"caption-attachment-5531\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-Regina.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5531 size-medium\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-Regina-300x200.jpg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-Regina-300x200.jpg 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-Regina.jpg 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5531\" class=\"wp-caption-text\">Facebook executive Regina Dugan announcing Facebook&#8217;s mind reading research (at the F8 Developer Conference, 19 April 2017)<\/figcaption><\/figure>\n<p style=\"text-align: left\">We\u2019re closer to this reality than you might think. Already, researchers have been able to use neural transmission to move cursors,<a href=\"#_ftn3\" name=\"_ftnref3\">[3]<\/a> type letters<a href=\"#_ftn4\" name=\"_ftnref4\">[4]<\/a> and convey basic words. <a href=\"#_ftn5\" name=\"_ftnref5\">[5]<\/a><\/p>\n<p>It\u2019s not far-fetched to consider that, in the near future, Facebook will develop technology that\u2019s capable of basic instructional interpretations (the VR\/AR equivalent of moving a mouse, clicking), reading basic emotions (sadness, excitement, etc.), and typing.<\/p>\n<p><strong>The temptation for Facebook:<\/strong><\/p>\n<p>Once Facebook develops MindReader\u2122 (let\u2019s call it that for now), they will be tempted to keep the technology proprietary. This vertical integration fits in with their other moves in VR\/AR so far including acquiring their own hardware (Oculus) and developing their own virtual worlds (Facebook Spaces<a href=\"#_ftn6\" name=\"_ftnref6\">[6]<\/a>). In such a scenario, the technology will be treated like a feature. Value creation will come from making Facebook\u2019s VR\/AR software more user-friendly and featureful; value capture from revenue streams (probably ads) on Facebook\u2019s software, and selling Facebook&#8217;s hardware.<\/p>\n<figure id=\"attachment_5533\" aria-describedby=\"caption-attachment-5533\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5533 size-medium\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces-300x169.jpg 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces-768x432.jpg 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces-600x338.jpg 600w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5-FB-spaces.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5533\" class=\"wp-caption-text\">Facebook&#8217;s VR app, Spaces. Does Facebook have the operating model capabilities required to win in VR social media? It&#8217;s not so clear that they do.<\/figcaption><\/figure>\n<p>Though there\u2019s nothing inherently wrong with this approach, it\u2019s predicated on Facebook\u2019s proprietary ecosystem winning the VR\/AR wars. This is anything but certain. VR\/AR is anyone\u2019s game both in terms of hardware and software. Moreover, Facebook\u2019s operating model doesn\u2019t currently have strong capabilities in creating awesome digital environments or developing hardware.<\/p>\n<p><strong>What Facebook\u2019s should do:<\/strong><\/p>\n<p>Rather than keep the technology for proprietary use, Facebook has a greater chance of making MindReader\u2122 a success if they allow it to be freely available. Specifically, they should:<\/p>\n<ul>\n<li>Partner with as many manufacturers as possible to incorporate the hardware technology<\/li>\n<li>Release an SDK for VR\/AR developers to utilise in exchange for control over data<\/li>\n<li>Link users&#8217; MindReader\u2122 activity to their Facebook accounts\u00a0(almost akin to social login)<\/li>\n<\/ul>\n<p>This strategy allows Facebook to:<\/p>\n<p><strong>Align themselves with whoever wins in VR\/AR<\/strong> \u2013 when it\u2019s unclear who the winners will be, a parallel search strategy is the way to go. And when there\u2019s heterogeneity in what consumers want from VR\/AR, it makes sense to align yourself with a variety of applications\/hardware. By making MindReader\u2122 available for public use, Facebook will ensure that they get access to a bit of everything, including, the eventual winners in the ecosystem.<\/p>\n<p><strong>Utilise data analytics to improve value creation <\/strong>\u2013 getting broad access to data will allow Facebook to provide phenomenal value-creating analytic services. There could be significant improvements in\u00a0the sophistication of targeted advertising\u00a0(e.g., measuring emotional responses to stimuli). Facebook could also offer developers tools such as rapid AB testing (e.g., change the environment: see immediate responses).<\/p>\n<figure id=\"attachment_5532\" aria-describedby=\"caption-attachment-5532\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5Google-Adsense.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5532 size-medium\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5Google-Adsense-300x219.png\" alt=\"\" width=\"300\" height=\"219\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5Google-Adsense-300x219.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Blog-5Google-Adsense.png 369w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5532\" class=\"wp-caption-text\">Like Google Adsense, Facebook could develop ads for third-party environments, not just their own<\/figcaption><\/figure>\n<p><strong>Leverage network effects to sustain a competitive edge <\/strong>\u2013 a large base of users and use cases\u00a0also allows Facebook to tap into direct network effects to improve MindReader&#8217;s\u2122 performance. This improved performance can lead to strong indirect network effects. Moreover, MindReader\u2122 could track user\u2019s preferences and neural \u2018calibrations\u2019. As a result, the more users on Facebook\u2019s MindReader\u2122, the more likely developers are to utilise it. Given low incentives for any party\u00a0to multihome (why would you if the technology works?), these network effects could be critical to Facebook winning what will likely be a winner-take-all market.<\/p>\n<p>Capturing value in this world could come from selling advertisers and developers information on users and their preferences. Moreover, Facebook could run a Google AdSense-esque offering, charging advertisers and developers for generating personalised experiences\/advertisements in their AR\/VR environments.<\/p>\n<p>Facebook already has many of the business model elements required to pull off such a strategy. Strong analytical capabilities? Check. Processes for managing the ad buy-sell process? Check. A huge data bank on users? Check and soon-to-be even more so. The one capability that Facebook will definitely need to put more effort into is that of developing users\u2019 trust. It\u2019s a brave new world out there. Would you trust Facebook with reading your mind?<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"#_ftnref1\" name=\"_ftn1\">[1]<\/a> https:\/\/www.recode.net\/2017\/4\/19\/15361568\/facebook-mark-zuckerberg-brain-mind-reader-regina-dugan-building-f8<\/p>\n<p><a href=\"#_ftnref2\" name=\"_ftn2\">[2]<\/a> http:\/\/www.theverge.com\/2017\/4\/20\/15375176\/facebook-regina-dugan-interview-building-8-mind-reading-f8-2017<\/p>\n<p><a href=\"#_ftnref3\" name=\"_ftn3\">[3]<\/a> http:\/\/www.pcworld.com\/article\/209553\/Move_a_mouse_cursor_with_your_brain.html<\/p>\n<p><a href=\"#_ftnref4\" name=\"_ftn4\">[4]<\/a> http:\/\/gizmodo.com\/5922208\/scientists-invent-mind-reading-system-that-lets-you-type-with-your-brain<\/p>\n<p><a href=\"#_ftnref5\" name=\"_ftn5\">[5]<\/a> http:\/\/www.livescience.com\/47708-human-brain-link-sends-thoughts.html<\/p>\n<p><a href=\"#_ftnref6\" name=\"_ftn6\">[6]<\/a> https:\/\/www.wired.com\/2017\/04\/facebook-spaces-vr-for-your-friends\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mind reading is a powerful method of allowing users to control VR\/AR environments. Facebook is getting in on this game. They have a head start on the tech but what\u2019s the best way for them to capture this opportunity in the long run?<\/p>\n","protected":false},"author":1088,"featured_media":5537,"comment_status":"open","ping_status":"closed","template":"","categories":[1460,596,1459,243],"class_list":["post-5534","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-augmented-reality","category-facebook","category-mind-reading","category-virtual-reality"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/what-is-the-future-of-vr\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Facebook mind reading: the ultimate VR\/AR interface - Digital Innovation and Transformation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/facebook-mind-reading-the-ultimate-vrar-interface\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Facebook mind reading: the ultimate VR\/AR interface - Digital Innovation and Transformation\" \/>\n<meta property=\"og:description\" content=\"Mind reading is a powerful method of allowing users to control VR\/AR environments. 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