  {"id":5484,"date":"2017-04-21T14:59:32","date_gmt":"2017-04-21T18:59:32","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/unity-the-biggest-platform-for-creating-vr-content\/"},"modified":"2017-04-21T17:55:30","modified_gmt":"2017-04-21T21:55:30","slug":"unity-the-biggest-platform-for-creating-vr-content","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/unity-the-biggest-platform-for-creating-vr-content\/","title":{"rendered":"Unity: The biggest platform for creating VR content"},"content":{"rendered":"<p>The VR space is crowded by many players \u2013 Facebook, Google, HTC. No one knows which headset will become the dominant headset. Irrespective of who succeeds, there is one company that will come up on top \u2013 Unity.<\/p>\n<h3><strong>What is Unity?<\/strong><\/h3>\n<p>Unity is a game engine &#8211; a tool that lets game developers build games for different devices. How is a game engine relevant for VR? It so happens that many elements of a game engine are also useful for VR content creation. A game is typically a 3D environment and the same tools can be used for creating a 3D environment in VR. Therefore, Unity has become the largest VR content creation platform in the world.<\/p>\n<figure id=\"attachment_5477\" aria-describedby=\"caption-attachment-5477\" style=\"width: 596px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5477 size-full\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-4.jpg\" alt=\"\" width=\"596\" height=\"399\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-4.jpg 596w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-4-300x201.jpg 300w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><\/a><figcaption id=\"caption-attachment-5477\" class=\"wp-caption-text\">Exhibit 1: Unity&#8217;s dominance of VR content creation<\/figcaption><\/figure>\n<p>90% of all VR content for Samsung Gear and 85% of content for Oculus has been made using Unity [1]. This has led to a jump in Unity\u2019s valuation; it raised $181Mn in Series C financing in 2016 at a valuation of $1.5Bn [2].<\/p>\n<h3><strong>How does Unity create value?<\/strong><\/h3>\n<p>Unity is a platform that enables developers to create VR games\/content that can then be released onto various VR devices.<\/p>\n<figure id=\"attachment_5478\" aria-describedby=\"caption-attachment-5478\" style=\"width: 617px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-5478\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI.png\" alt=\"\" width=\"617\" height=\"389\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI.png 822w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI-300x189.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI-768x484.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Unity-UI-600x378.png 600w\" sizes=\"auto, (max-width: 617px) 100vw, 617px\" \/><\/a><figcaption id=\"caption-attachment-5478\" class=\"wp-caption-text\">Exhibit 2: Unity&#8217;s Drag and Drop UI<\/figcaption><\/figure>\n<p>Unity creates value in 2 ways:<\/p>\n<ul>\n<li><u>By providing a platform through which game developers can <strong><em>easily create<\/em><\/strong> games: <\/u>Game creation in Unity is as simple as dragging and dropping elements. For e.g. if one wants to add a football in a\u00a0VR application, one can easily \u201cdrag\u201d a sphere from Unity\u2019s database and \u201cdrop\u201d it into the application. Similarly, one can also drag and drop elements like \u201cphysics law\u201d into the content so that all objects obey the law of physics like gravitation, Newton\u2019s law of motion etc.<\/li>\n<li><u>By allowing developers to <em><strong>release games to various devices<\/strong><\/em>:<\/u> Unity eases the porting process (i.e. modifying a game from one platform to the other). Thus, developers can build once and release to multiple devices (Oculus, Vive) with very minor changes<\/li>\n<\/ul>\n<figure id=\"attachment_5479\" aria-describedby=\"caption-attachment-5479\" style=\"width: 498px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5479\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-1.jpg\" alt=\"\" width=\"498\" height=\"278\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-1.jpg 498w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-1-300x167.jpg 300w\" sizes=\"auto, (max-width: 498px) 100vw, 498px\" \/><\/a><figcaption id=\"caption-attachment-5479\" class=\"wp-caption-text\">Exhibit 3: Unity&#8217;s Content creation platform<\/figcaption><\/figure>\n<h3><strong>How does Unity capture value?<\/strong><\/h3>\n<p>Unity uses network effects to capture value. While it captures most value from its main platform (content creation platform), it also has 2 other platforms through which it captures value as well.<\/p>\n<h4><strong><u>Capturing mechanism # 1: Content creation platform (refer to exhibit 3 above)<\/u><\/strong><\/h4>\n<p>Unity has more than 1 Million developers on its platform [3]. On the VR device side, it has integrated with all the major devices (Google, Oculus, Sony). As more developers join, more hardware players are incentivized to integrate with Unity and this in turn attracts even more developers.<\/p>\n<p>Unity captures value through subscription pricing [4]. It is free for indie developers. This is a strategy to attract game developers when they are inexperienced so that they are loyal to Unity. For more serious developers, Unity charges $35\/month\/license and for professional setups it charges $125\/month\/license. Moreover, Unity also works on a customized basis with large clients. For e.g. popular game developer \u2013 Electronic Arts \u2013 is an enterprise partner of Unity and uses Unity for all its game development [5].<\/p>\n<figure id=\"attachment_5480\" aria-describedby=\"caption-attachment-5480\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-5480\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing-1024x485.png\" alt=\"\" width=\"640\" height=\"303\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing-1024x485.png 1024w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing-300x142.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing-768x364.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing-600x284.png 600w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/pricing.png 1138w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-5480\" class=\"wp-caption-text\">Exhibit 4: Unity&#8217;s pricing for its content creation platform<\/figcaption><\/figure>\n<h4><u>Capturing mechanism # 2: Asset store platform <\/u><\/h4>\n<p>In addition to in-built tools and content elements (like spherical objects, physics element), Unity also has an \u201capp store\u201d of its own called asset store [6]. Many Indie developers produce content and game assets (like characters, background scenery) for other large game developers. Unity takes a 30% share of revenue for these transactions [7].<\/p>\n<figure id=\"attachment_5481\" aria-describedby=\"caption-attachment-5481\" style=\"width: 492px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5481\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-2.jpg\" alt=\"\" width=\"492\" height=\"277\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-2.jpg 492w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-2-300x169.jpg 300w\" sizes=\"auto, (max-width: 492px) 100vw, 492px\" \/><\/a><figcaption id=\"caption-attachment-5481\" class=\"wp-caption-text\">Exhibit 5: Unity&#8217;s asset store platform<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_5482\" aria-describedby=\"caption-attachment-5482\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5482 \" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store.png\" alt=\"\" width=\"640\" height=\"441\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store.png 1010w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store-300x207.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store-768x530.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/asset-store-600x414.png 600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><figcaption id=\"caption-attachment-5482\" class=\"wp-caption-text\">Exhibit 6: Unity&#8217;s asset store for VR assets<\/figcaption><\/figure>\n<h4><u>Capturing mechanism # 3: Unity ads platform<\/u><\/h4>\n<p>VR game developers are beginning to monetize their games through ads. Unity gives them the option to integrate Unity\u2019s SDK into their games (which will let Unity serve ads in those VR games). Unity\u2019s ad business has steadily grown to almost $100Mn in annual revenue (this includes both ad revenues from VR devices as well as desktop\/mobile). Unity takes a 40% cut on all the ad dollars that it displays through its ad platform.<\/p>\n<figure id=\"attachment_5483\" aria-describedby=\"caption-attachment-5483\" style=\"width: 493px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5483 size-full\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-3.jpg\" alt=\"\" width=\"493\" height=\"278\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-3.jpg 493w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/slide-3-300x169.jpg 300w\" sizes=\"auto, (max-width: 493px) 100vw, 493px\" \/><\/a><figcaption id=\"caption-attachment-5483\" class=\"wp-caption-text\">Exhibit 7: Unity&#8217;s ad platform for VR<\/figcaption><\/figure>\n<h3><strong>Future growth: <\/strong><\/h3>\n<p>Unity can accelerate its growth through:<\/p>\n<ol>\n<li><span style=\"text-decoration: underline\">Expansion into value chain<\/span>: Unity has expertise in game development. It can become a publisher of game\/ applications to capture additional value (right now it captures value only through tools that allow game development)<\/li>\n<li><span style=\"text-decoration: underline\">Leverage network effects for AR<\/span>: Same developers would be creating AR and VR content. Unity can leverage its strong network effects in VR to get a head start in AR<\/li>\n<li><span style=\"text-decoration: underline\">Expand into non-gaming VR segments<\/span>: Unity\u2019s tool is optimized for game development. Unity can expand its tool to become more relevant for movie studios, sports entertainment companies<\/li>\n<\/ol>\n<p>**<\/p>\n<p><span style=\"text-decoration: underline\"><strong>Sources:<\/strong><\/span><\/p>\n<p>[1]\u00a0https:\/\/www.vrfocus.com\/2016\/02\/palmer-luckey-something-like-90-of-projects-on-gear-vr-are-made-using-unity\/<\/p>\n<p>[2]\u00a0https:\/\/techcrunch.com\/2016\/07\/13\/unity-announces-181-million-monster-round-led-by-dfj-growth\/<\/p>\n<p>[3]\u00a0http:\/\/www.pocketgamer.biz\/news\/62015\/over-a-million-game-developers-used-unity-in-august\/<\/p>\n<p>[4]\u00a0https:\/\/store.unity.com\/<\/p>\n<p>[5]\u00a0https:\/\/techcrunch.com\/2010\/09\/22\/ea-unity\/<\/p>\n<p>[6]\u00a0https:\/\/www.assetstore.unity3d.com\/en\/<\/p>\n<p>[7]\u00a0https:\/\/unity3d.com\/asset-store\/sell-assets<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity is the largest VR content creation platform in the world. It is one of the few Unicorns in the VR space having recently raised $180Mn at a valuation of $1.5Bn<\/p>\n","protected":false},"author":851,"featured_media":5509,"comment_status":"open","ping_status":"closed","template":"","categories":[595],"class_list":["post-5484","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-vr"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/what-is-the-future-of-vr\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity: The biggest platform for creating VR content - Digital Innovation and Transformation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/unity-the-biggest-platform-for-creating-vr-content\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity: The biggest platform for creating VR content - Digital Innovation and Transformation\" \/>\n<meta property=\"og:description\" content=\"Unity is the largest VR content creation platform in the world. 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