  {"id":5472,"date":"2017-04-16T13:10:04","date_gmt":"2017-04-16T17:10:04","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/vertebrae-the-advertising-platform-for-vr\/"},"modified":"2017-04-16T13:15:53","modified_gmt":"2017-04-16T17:15:53","slug":"vertebrae-the-advertising-platform-for-vr","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/vertebrae-the-advertising-platform-for-vr\/","title":{"rendered":"Vertebrae \u2013 The Advertising Platform for VR"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Vertebrae formed in 2015 with a clear goal of solving the \u201cadvertiser\u2019s dilemma\u201d of the twenty-first century: Not many consumers today appreciate intrusive advertisements in the media they consume, but they do not like to pay for it either. According to Vertebrae, new advancements in VR technology provide a big opportunity to create targeted advertisements with high engagement ratios, and in addition collect a lot of data for analytics purposes.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Product Offering<\/b><\/p>\n<p><span style=\"font-weight: 400\">Vertebrae is designing a back-end advertising system designed specifically for VR, across all major platforms (Rift, Vive, Gear VR, etc.); under the business model, advertisers will be able to place their products in either targeted VR rooms or as part of the user\u2019s experience.<\/span><\/p>\n<figure id=\"attachment_5471\" aria-describedby=\"caption-attachment-5471\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Vert.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5471\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Vert.jpg\" alt=\"\" width=\"500\" height=\"377\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Vert.jpg 500w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/04\/Vert-300x226.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><figcaption id=\"caption-attachment-5471\" class=\"wp-caption-text\">\u201cVertebrae&#8217;s 3D Ad Insertion technology allows publishers to create<br \/>interactive 3D Ad Placements within a Virtual World.\u201d<br \/>Photo: www.vertebrae.io\/advertiser<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">For Publishers and Developers, Vertebrae offers seamless integration of its ad unit into VR experiences and 360 videos. Vincent Cacace, CEO and founder of Vertebrae, said \u201cWe want to be sure that we&#8217;re doing advertising that is isn&#8217;t regurgitating banner ads and 2D video&#8221;. In the same breath, Vertebrae assures its customers that it is not an idle banner service, but consumers will experience a positive interactive format.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Additionally, Vertebrae\u2019s tools allow VR game developers and 360\u00ba video publishers to add incentives and rewards to their ad content, \u201cfor even more reach and engagement\u201d, and prides itself of being easily able to convert between 2D and 3D environments for those publishers who want to work with multiple platforms.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">For Advertisers and Brands, Vertebrae offers its unique native solution to connect to consumers \u201cthrough the most engaging, immersive, and dynamic medium ever created\u201d.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">According to several sources, Vertebrae also aims to provide a strong analytics toolkit with its product offering to better increase its attractiveness to the developers. While its website offers no additional details, growth in the field of analytics will be interesting to observe; as we learned in the reading, Oculus Rift\u2019s original ToS raised many privacy concerns regarding users\u2019 personal data.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Profit Formula<\/b><\/p>\n<p><span style=\"font-weight: 400\">As a startup, it is yet to be determined how exact profit will be earned. <\/span><span style=\"font-weight: 400\">Vertebrae currently employs 13 people, and in September 2016 raised $10 million in funding to further grow its staff and build out its technology. As with most ad-based web\/online products, it is reasonable to assume that monetizing the revenue from the publishers will be based on shared profits between the content producer (game developer, etc) and Vertebrae, based on click-through ratio and other engagement metrics.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Risks<\/b><\/p>\n<p><span style=\"font-weight: 400\">Vertebrae\u2019s concept and business model present an enormous upside with a good value proposition to all sides of the VR market, a promising scene; <\/span><span style=\"font-weight: 400\">publishers<\/span><span style=\"font-weight: 400\">, <\/span><span style=\"font-weight: 400\">consumers<\/span><span style=\"font-weight: 400\"> and <\/span><span style=\"font-weight: 400\">advertisers<\/span><span style=\"font-weight: 400\"> will undoubtedly enjoy a free-to-use ecosystem with ads that are non-intrusive, fun, and engaging. The rise of Augmented Reality (a-la Pokemon Go) provides another fascinating opportunity for seamless integration of sponsored interaction with consumers as part of this experience.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">However, several key risks reside in the attempts to control the VR ad space:<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">1. Questions around Total Addressable Market<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">The first quarter of 2016 broke many records with an enourmous $2.0B total VC investment in VR\/AR, but growth has immediately fallen by 75% with only about $500M invested in the second quarter of 2016. Many people are \u201cStill waiting\u201d for a long-promised VR revolution. Vertebrae\u2019s business model, as sound as it may seem, must see a strong user base to gain traction and get started.<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">2. Competition<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400\">Should the \u201cno banner, interactive ad\u201d concept prove itself valuable in VR, competition is likely to rise fast, very fast. With strong players like Facebook &#8211; who not only owns Rift but is arguable the best-in-class in online targeted advertising &#8211; and google with its mass resources, <\/span><span style=\"font-weight: 400\">too much success<\/span><span style=\"font-weight: 400\"> may also be the end for the small and promising CA startup.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Summary<\/b><\/p>\n<p><span style=\"font-weight: 400\">Vertebrae is attempting to be a revolutionary first-mover in the VR ad space, by setting a high standard and a full package that provides value for both advertisers and developers. Having raised a significant amount of money it is now up to them to appeal to a large audience in a way that will not hurt the consumers\u2019 experience, and systematic market trends in VR \u201ccan make or break\u201d this intriguing venture.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Sources:<\/b><\/p>\n<p><a href=\"https:\/\/www.cbinsights.com\/company\/vertebrae\"><span style=\"font-weight: 400\">https:\/\/www.cbinsights.com\/company\/vertebrae<\/span><\/a><\/p>\n<p><a href=\"http:\/\/www.vertebrae.io\/about\"><span style=\"font-weight: 400\">http:\/\/www.vertebrae.io\/about<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.cnet.com\/news\/vr-ad-tech-company-vertebrae-raises-10-million\/\"><span style=\"font-weight: 400\">https:\/\/www.cnet.com\/news\/vr-ad-tech-company-vertebrae-raises-10-million\/<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.crunchbase.com\/organization\/vertebrae#\/entity\"><span style=\"font-weight: 400\">https:\/\/www.crunchbase.com\/organization\/vertebrae#\/entity<\/span><\/a><\/p>\n<p><a href=\"https:\/\/venturebeat.com\/2016\/09\/14\/vertebrae-secures-10-million-to-bring-advertising-technology-into-vr-worlds\/\"><span style=\"font-weight: 400\">https:\/\/venturebeat.com\/2016\/09\/14\/vertebrae-secures-10-million-to-bring-advertising-technology-into-vr-worlds\/<\/span><\/a><\/p>\n<p><a href=\"http:\/\/variety.com\/2016\/digital\/news\/vertebrae-vr-advertising-1201859925\/\"><span style=\"font-weight: 400\">http:\/\/variety.com\/2016\/digital\/news\/vertebrae-vr-advertising-1201859925\/<\/span><\/a><\/p>\n<p><a href=\"https:\/\/twitter.com\/vertebraeinc?lang=en\"><span style=\"font-weight: 400\">https:\/\/twitter.com\/vertebraeinc?lang=en<\/span><\/a><\/p>\n<p><a href=\"http:\/\/www.vertebrae.io\/publisher\"><span style=\"font-weight: 400\">http:\/\/www.vertebrae.io\/publisher<\/span><\/a><\/p>\n<p><a href=\"http:\/\/www.vertebrae.io\/advertiser\"><span style=\"font-weight: 400\">http:\/\/www.vertebrae.io\/advertiser<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Consumers don&#8217;t like to pay. But they don&#8217;t like banners either. Vetebrae allows developers to monetize their content by seamlessly integrating Vertebrae&#039;s pioneering Virtual Reality ad units and analytics into interactive VR experiences and 360\u00b0 videos.  <\/p>\n","protected":false},"author":427,"featured_media":5474,"comment_status":"open","ping_status":"closed","template":"","categories":[1081,1445,243,595],"class_list":["post-5472","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-digital-innovation-and-transformation","category-vertebrae","category-virtual-reality","category-vr"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/what-is-the-future-of-vr\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Vertebrae \u2013 The Advertising Platform for VR - Digital Innovation and Transformation<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/d3.harvard.edu\/platform-digit\/submission\/vertebrae-the-advertising-platform-for-vr\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Vertebrae \u2013 The Advertising Platform for VR - Digital Innovation and Transformation\" \/>\n<meta property=\"og:description\" content=\"Consumers don&#039;t like to pay. 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