  {"id":4111,"date":"2017-02-26T17:19:22","date_gmt":"2017-02-26T22:19:22","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/hearthstone-heroes-of-online-gaming-platform\/"},"modified":"2017-02-26T17:19:22","modified_gmt":"2017-02-26T22:19:22","slug":"hearthstone-heroes-of-online-gaming-platform","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/hearthstone-heroes-of-online-gaming-platform\/","title":{"rendered":"Hearthstone: Heroes of Online Gaming Platform"},"content":{"rendered":"<p>&#8220;The light shall bring victory!&#8221; yells Anduin Wrynn and gets a prompt threatening response from Jaina Proudmore: &#8220;You asked for it!&#8221; And so the Hearthstone game begins, each player attacking each other through minions and spells. While the players enjoy a short, 5-10min game, Hearthstone constantly builds its platform network, contributing to the massive player base of its creator, Blizzard Entertainment.<\/p>\n<p>Hearthstone, is a free-to-play online card game released by Blizzard Entertainment in 2014. The game is turn-based between two players, where each player selects a hero with a unique power and constructs a deck of 30 cards. Players use \u2018mana\u2019 points to attack each other, by casting spells and summoning minions. [1]<\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-4031 aligncenter\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1-1024x616.jpg\" alt=\"\" width=\"640\" height=\"385\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1-1024x616.jpg 1024w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1-300x180.jpg 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1-768x462.jpg 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1-600x361.jpg 600w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/20130927021742a0dl9fx3or4b46g1.jpg 1600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<strong>Hearthstone number of players<\/strong><\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Screen-Shot-2017-02-26-at-2.14.02-PM-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4058 alignright\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Screen-Shot-2017-02-26-at-2.14.02-PM-1.png\" alt=\"\" width=\"525\" height=\"339\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Screen-Shot-2017-02-26-at-2.14.02-PM-1.png 692w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Screen-Shot-2017-02-26-at-2.14.02-PM-1-300x194.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Screen-Shot-2017-02-26-at-2.14.02-PM-1-600x388.png 600w\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" \/><\/a><\/p>\n<p>Hearthstone concepts build upon the already existing popularity of Blizzard&#8217;s blockbuster games like the Warcraft series using similar characters and relics. In the digital age,\u00a0while the gaming market is growing fast with gamers generating $99.6 billion in revenues in 2016, intense competition is making harder for new games to turn into blockbusters. Yet, Hearthstone showed tremendous growth within a few years after its launch reaching over 50 million players. [2] Hearthstone\u2019s success is a testament to Blizzard&#8217;s ability to leverage platform business and agility in adapting to the evolving trends in gaming.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Evolution of Blizzard Entertainment\u2019s business model<\/strong><\/p>\n<p>Recently celebrating its 25<sup>th<\/sup> year, Blizzard Entertainment has shown stable growth that very few gaming companies were able to enjoy given the intense trend of multihoming and competition in the industry, especially in mobile gaming. [2] Developing a loyal user base has been challenging for gaming companies, yet with games like Warcraft, Diablo, StarCraft and Hearthstone, Blizzard has generated \u201crabid\u201d fans who would completely immerse themselves in the virtual worlds of these blockbuster games for months. Blizzard&#8217;s initial blockbuster game success can be attributed mainly to the company&#8217;s relentless focus on quality and releasing new content frequently. Hearthstone, on the other hand is a case for the company\u2019s ability to adapt to digital platform competition. While older titles like World of Warcraft have generated revenue through paid subscription models, Hearthstone embraces a free-to-play business model and is perfectly suited for the rapid increase in mobile gaming market that is estimated to cover almost half of the entire gaming market by 2019. [3]<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-4052 alignleft\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019-1024x576.png\" alt=\"\" width=\"738\" height=\"415\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019-1024x576.png 1024w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019-300x169.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019-768x432.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Q2_2016_Newzoo_Global_Games_Market_Revenue_Growth_2015-2019-600x338.png 600w\" sizes=\"auto, (max-width: 738px) 100vw, 738px\" \/><\/a><\/p>\n<p>Blizzard has transitioned from being a product-centered company to a platform-centered one early in its history. While the company growth in the 1990s was fueled with console sales, as early as 1996, Blizzard established its online gaming platform, <strong>Battle.net.<\/strong> This was the first platform that was integrated in the games as opposed to external interfaces used by other companies. [5] Battle.net platform brings together millions of players and allows them to communicate with each other as well as playing Blizzard games, which helped strengthen brand loyalty among Blizzard customers. By 2009 Battle.net built a one-stop shop experience for gamers providing virtual stores, in-game purchasing and upgrades for the games it hosts. All players have to register for a Battle.net account to be able to play Blizzard games, including Hearthstone. Both the simplicity of registration process and the unified gaming experience provided by the platform helped increase Blizzard&#8217;s player\u00a0base to <em>over 500 million<\/em>, making the company the largest game network in the world. [6,7]<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Hearthstone as a platform<\/strong><\/p>\n<p>By some estimates, Hearthstone makes $20 million per month. [8] Cards are the main driver of revenue for Hearthstone. While players sign up for free and build their decks for free, the game\u00a0offers card packs for money. Through these\u00a0\u2018micro-transactions\u2019, Hearthstone\u00a0enables users to upgrade their hero powers and buy new cards.<\/p>\n<p><a href=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4065 aligncenter\" src=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone.png\" alt=\"\" width=\"571\" height=\"349\" srcset=\"https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone.png 994w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone-300x184.png 300w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone-768x470.png 768w, https:\/\/d3.harvard.edu\/platform-digit\/wp-content\/uploads\/sites\/2\/2017\/02\/Hearthstone-600x367.png 600w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/a><\/p>\n<p>While the value capture strategy is relatively straightforward, Hearthstone has an elaborate list of playing modes that attracts a loyal customer base and create value for its players. Besides several different match formats, the game offers\u00a02 modes of play; Casual and Ranked, which attracts players of varying skills. Starting the game is easy, which rapidly builds the network and allows Hearthstone to reduce the time it takes to assign players to a match. Yet mastering the game in Ranked modes requires significant skill and commitment which drives the revenue generation for the company.<\/p>\n<p>The platform business model of Hearthstone is best observed in its\u00a0website, which is hosted on the Battle.net platform. The site offers game guide and card sets as well as building a close-knit player community. Through live championship viewing events to offline \u2018Fireside Gatherings\u2019, Hearthstone extends customer lifetime by leveraging online to offline (O2O) transitions. [9] Instead of generating revenue through a subscription-based model, Hearthstone has successfully built\u00a0a platform business model, attracting players to a free platform and extracting revenue by building player loyalty.<\/p>\n<p>Going forward, the primary challenge that Hearthstone and Blizzard faces is scaling up the customer base. So far the company has dealt with competition by frequently releasing upgrades and extensions to its games, however, particularly in free-to-play games sustaining the momentum of player increase has paramount importance. The offline transitions to strengthen the community may become the key differentiation driver\u00a0for Hearthstone.<\/p>\n<p>[1] <a href=\"https:\/\/en.wikipedia.org\/wiki\/Hearthstone_(video_game)\">https:\/\/en.wikipedia.org\/wiki\/Hearthstone_(video_game)<\/a><\/p>\n<p>[2] <a href=\"http:\/\/www.gamespot.com\/articles\/watch-blizzards-25th-anniversary-celebration-video\/1100-6434628\/\">http:\/\/www.gamespot.com\/articles\/watch-blizzards-25th-anniversary-celebration-video\/1100-6434628\/<\/a><\/p>\n<p>[3] <a href=\"http:\/\/venturebeat.com\/2017\/02\/26\/bill-rosemann-describes-how-marvel-designs-characters-we-care-about\/\">http:\/\/venturebeat.com\/2017\/02\/26\/bill-rosemann-describes-how-marvel-designs-characters-we-care-about\/<\/a><\/p>\n<p>[4] <a href=\"https:\/\/newzoo.com\/insights\/articles\/global-games-market-reaches-99-6-billion-2016-mobile-generating-37\/\">https:\/\/newzoo.com\/insights\/articles\/global-games-market-reaches-99-6-billion-2016-mobile-generating-37\/<\/a><\/p>\n<p>[5] <a href=\"https:\/\/en.wikipedia.org\/wiki\/Battle.net\">https:\/\/en.wikipedia.org\/wiki\/Battle.net<\/a><\/p>\n<p>[6] <a href=\"http:\/\/www.wikinvest.com\/stock\/Activision_Blizzard_(ATVI)\/Marketing_Sales_Distribution\">http:\/\/www.wikinvest.com\/stock\/Activision_Blizzard_(ATVI)\/Marketing_Sales_Distribution<\/a><\/p>\n<p>[7] <a href=\"http:\/\/investor.activision.com\/releasedetail.cfm?releaseid=956435\">http:\/\/investor.activision.com\/releasedetail.cfm?releaseid=956435<\/a><\/p>\n<p>[8] <a href=\"https:\/\/gamerant.com\/heartstone-profit-monthly-900\/\">https:\/\/gamerant.com\/heartstone-profit-monthly-900\/<\/a><\/p>\n<p>[9] <a href=\"http:\/\/eu.battle.net\/hearthstone\/en\/fireside-gatherings\/29142\">http:\/\/eu.battle.net\/hearthstone\/en\/fireside-gatherings\/29142<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a blockbuster mobile game, Hearthstone is the poster-child of Blizzard Entertainment&#8217;s evolving business model in the digital age<\/p>\n","protected":false},"author":868,"featured_media":4112,"comment_status":"open","ping_status":"closed","template":"","categories":[392,1186],"class_list":["post-4111","hck-submission","type-hck-submission","status-publish","has-post-thumbnail","hentry","category-mobile-gaming","category-mobile-platforms"],"connected_submission_link":"https:\/\/d3.harvard.edu\/platform-digit\/assignment\/growing-businesses-in-the-age-of-platforms\/","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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