{"id":13031,"date":"2020-05-01T10:44:42","date_gmt":"2020-05-01T14:44:42","guid":{"rendered":"https:\/\/digital.hbs.edu\/platform-digit\/submission\/formula-1-speeding-towards-e-sports-success\/"},"modified":"2020-05-01T10:44:42","modified_gmt":"2020-05-01T14:44:42","slug":"formula-1-speeding-towards-esports-success","status":"publish","type":"hck-submission","link":"https:\/\/d3.harvard.edu\/platform-digit\/submission\/formula-1-speeding-towards-esports-success\/","title":{"rendered":"Formula 1: Speeding towards esports success?"},"content":{"rendered":"
Background<\/strong><\/p>\n Formula 1 (\u201cF1\u201d) can trace its roots back to European motor racing in the 1920s\/30s. Millions of fans now watch the 22 annual Grand Prix races, where cars reach average speeds of c.185 mph. The sport is managed by the \u2018Formula 1 Group\u2019 (also referred to as \u201cF1\u201d in this post). Even before coronavirus, F1 has been facing a crisis: since 2008, viewership has declined significantly \u2013 despite a recent uptick (see Figure #1). Younger generations view F1 as boring and predictable \u2013 and those <25 years old represent only 14% of viewers[1].<\/p>\n