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Digital Innovation and Transformation

Digital Innovation and Transformation

MBA Student Perspectives

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VR

TheWaveVR: Reimagining Live Music

Posted on April 24, 2017 by Chun Pan

TheWaveVR is a platform that enables immersive VR music experiences.

Baobab Studios: An Emerging VR Content Creator

Posted on April 23, 2017 by Felix J

The nuances of VR content compared to content traditionally served on a 2D screen

MindMaze: The Platform That Will Power Every VR Experience

Posted on April 23, 2017 by Libby

As companies struggle to catch up to Playstation, Oculus, and HTC, could a unicorn platform that can read your mind quietly overtake them all?

IonVR: Virtual reality, not vomit reality

Posted on April 23, 2017 by So Many Cranberries

IonVR created a mobile phone-based HMD that reduces the lag and motion blur known to contribute to VR sickness.

VR Physio: Solving Neck Problems

Posted on April 21, 2017 by boris

VR + physiotherapy

Unity: The biggest platform for creating VR content

Posted on April 21, 2017 by Bipul Sinha

Unity is the largest VR content creation platform in the world. It is one of the few Unicorns in the VR space having recently raised $180Mn at a valuation of $1.5Bn

Vertebrae – The Advertising Platform for VR

Posted on April 16, 2017 by YuvalG

Consumers don’t like to pay. But they don’t like banners either. Vetebrae allows developers to monetize their content by seamlessly integrating Vertebrae's pioneering Virtual Reality ad units and analytics into interactive VR experiences and 360° videos.

Steam: Digital Distribution Pioneer

Posted on February 24, 2017 by boris

Steam: From pushing game updates to a digital distribution platform

Zuckerberg’s Big Bet on a New Set of Network Benefits

Posted on October 4, 2015 by Patrick

Facebook’s acquisition of Oculus VR is all about indirect network benefits.

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